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David Catuhe | Max2Babylon Exporter v20240125.3 896 KB |
Import / Export |
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25.01.2024 Allows you to export models for use in Babylon.js, a complete JavaScript framework for building 3D games with HTML 5 and WebGL. |
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Pop'N'Fresh / Michael Lawler | MD3 Exporter v2.4 2.13 MB |
Import / Export |
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16.09.2023 This is an improved version of Pop'N'Fresh's original 3ds Max MD3 exporter for Quake III MD3 models. The following major fixes and features have been implemented: - Correct vertex normals supporting both Smoothing Groups and the Edit Normals Modifier - Bounding box calculation for each frame - Improved error checking and validation (added warnings if texture images are not 'Power of 2' and also warn if mesh exceeds 1000 vertices) - Exports valid Q3A path names (using forward slashes and not backslashes) - Exports LODs to separate MD3 files with correct LOD file names - Displays an export statistics dialog providing actual triangle and vertex counts for the exported geometry (shows the extra vertices created due to smoothGroups, EditNormals, or UVs) |
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Autodesk, Inc. | Navisworks 2019 NWC File Export Utility 486 MB |
Import / Export |
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14.08.2018 The distributable NWC file exporter enables project teams using Navisworks software to generate whole-project models for simulation and analysis. Team members can generate the optimised NWC file directly from Max without the need for a licensed seat of Navisworks. The NWC file format supports transfer of both object geometry and associated metadata. |
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Origami Digital Software | OD Copy & Paste External v1.0 31.5 MB |
Import / Export |
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21.03.2019 This collection of scripts allows you to easily copy and paste geometry and common attributes across 3D applications, perfect for quick iterations between them, without concerns about file management. Currently, the following applications are supported: - Modo - Lightwave - Blender - Maya - Houdini - C4D - Rhino - Sketchup - 3ds Max - XSI - Moi3D - ZBrush - Substance Painter - 3D-Coat - Unity - Mari |
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NetAllied Systems GmbH / The Khronos Group Inc. | OpenCollada v1.6.67 98.7 MB |
Import / Export |
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14.11.2018 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. The official COLLADA web site is here. |
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Remi Arnaud / The Khronos Group Inc. | OpenCollada v1.6.70 21.6 MB |
Import / Export |
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29.04.2020 This is the latest release of the next generation plugin offering higher performance data export. In contrast to the existing COLLADA exporters for Max, this new plugin doesn't store the COLLADA document into an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance. As the official OpenCollada plugin hasn't been updated for recent Max versions, Remi has kindly added support for Max 2019 to 2021. The official COLLADA web site is here. |
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Farshid Lashkari | OSG Exporter v1.5.4 43.7 MB |
Import / Export |
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02.12.2021 OSGExp is an open source exporter from Max to OpenSceneGraph. It has support for geometry, materials, textures, multitextures, procedural textures, environment maps, cameras, animation and has helpers for OSG style level of detail, billboards, switches, impostors, occluders, nodemasks and much more. The source code is also available here. |
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Google Developers | Poly Exporter v1.0 753 KB |
Import / Export |
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08.08.2018 This plugin allows you to directly export models you create as OBJs to Poly, where you can publish them and customize their presentation settings. This means you no longer have to download your models locally before uploading them to Poly. |
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Imagination Technologies Ltd. | PVRGeoPOD v2.28.0 41.1 MB |
Import / Export |
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08.12.2020 This is the official PowerVR geometry and animation exporter for exporting model data into the optimised PowerVR POD file format. Features include: - Optimises data order for PowerVR MBX or PowerVR SGX - Exports to PowerVR object data format (POD files) - Supports binary and C header formats - Multiple vertex and triangle sorting algorithms - Supports all data types including float, fixed, bytes, shorts, etc. - Support for bump mapping tangent coordinate system - Optimised data storage including 'instancing' - Keyframe and skinning animation support - Matrix palette batching - Camera and light information and animation - Loader source code provided in SDK |
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Renderpeople | Renderpeople Studio v1.1.1 470 KB |
Import / Export |
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08.06.2020 Renderpeople Studio gives you access to your Renderpeople account directly from within Max. You can easily access your 3D People library and search or filter models to quickly find, download and import exactly the models you need for your 3D visualization. New models can be quickly purchased without leaving Max, and once downloaded, all your models can be easily shared between your entire team or company. |